Novermber 3rd, 2014
More on Event Listeners:
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
/**
This component displays a rectangle that can be moved.
*/
public class RectangleMovingComponent extends JComponent
{
private static final int BOX_X = 100;
private static final int BOX_Y = 100;
private static final int BOX_WIDTH = 20;
private static final int BOX_HEIGHT = 30;
private Rectangle box;
public RectangleMovingComponent()
{
// The rectangle that the paintComponent method draws
box = new Rectangle(BOX_X, BOX_Y, BOX_WIDTH, BOX_HEIGHT);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
g2.draw(box);
}
/**
Moves the rectangle by a given amount.
@param x the amount to move in the x-direction
@param y the amount to move in the y-direction
*/
public void moveBy(int dx, int dy)
{
box.translate(dx, dy);
repaint();
}
}
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.Timer;
/**
This program moves the rectangle.
*/
public class RectangleMover
{
private static final int FRAME_WIDTH = 300;
private static final int FRAME_HEIGHT = 400;
public static void main(String[] args)
{
JFrame frame = new JFrame();
frame.setSize(FRAME_WIDTH, FRAME_HEIGHT);
frame.setTitle("An animated rectangle");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final RectangleMovingComponent component = new RectangleMovingComponent();
frame.add(component);
frame.setVisible(true);
class TimerListener implements ActionListener
{
public void actionPerformed(ActionEvent event)
{
component.moveBy(1, 1);
}
}
ActionListener listener = new TimerListener();
final int DELAY = 100; // Milliseconds between timer ticks
Timer t = new Timer(DELAY, listener);
t.start();
}
}
Classwork/Homework:
Use the programs given to write a program, YI_BouncingBlock.java to make the block bounce when it reaches a all.